I'm a Software Engineer and Computer Science graduate from California State University Long Beach. Ever since my college days, I've been active in game development from large teams of 100 fellow students to small personal projects. I have advanced knowledge in utilizing the Unity Engine, as well as some knowledge in Unreal Engine 4. My primary languages I use are both C# and C++.
While at CSULB, I participated in a video game development club that allowed me to not only improve my coding skills, but also gave me the chance to exercise my leadership skills as well. I went from being an Assistant Technical Lead, to a Technical Lead, all the way to being a Producer in a span of 3 years.
The Lake Of Eyes is a first person shooter that utilizes sprite-billboarding techqiues to bring 2D sprites into the 3D space. This game also has Boat driving, fishing, and dialogue mechanics.
Source Code Play GameA Unity C# point-and-click game with branching dialogue trees that affect character-driven narrative.
Source Code Play Game